State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Educational Games in Oceania Q4 2021

A look at the performance of the top 5 educational games in Oceania during Q4 2021 on a unified platform, based on data from Sensor Tower.

Top 5 Educational Games in Oceania Q4 2021

In the fourth quarter of 2021, educational games in Oceania showed varied performance trends across downloads, revenue, and active users. Below, we delve into the specifics for the top 5 applications, with data courtesy of Sensor Tower.

Reading Eggs - Learn to Read

Publisher: Blake eLearning

Weekly revenue for Reading Eggs - Learn to Read fluctuated, peaking at approximately $96.8K in the final week of November and ending the quarter at around $66.7K. Weekly downloads saw a decline from about 7.6K at the start of the quarter to roughly 4.7K by the end of December. Active users experienced a gradual decrease, starting from around 64.7K and dropping to 47.2K by the last week of December.

Kiddopia - Kids Learning Games

Publisher: Kiddopia, Inc.

Kiddopia - Kids Learning Games had a somewhat stable revenue trend, peaking at $17.1K in mid-December and closing the quarter with $11K. Downloads varied significantly, with a notable spike to 7.3K in early December before settling at 3.5K at the year's end. Active users saw an increase, starting from 28.8K and reaching 38.2K in early December, before tapering off to 28.5K.

Lingokids - Play and Learn

Publisher: Monkimun Inc

Lingokids - Play and Learn experienced a steady revenue with a peak of $16.2K in late October, ending the quarter at $11.3K. Downloads saw fluctuations, peaking at 4.3K in the last week of December. Active users showed a slight increase towards the end of the quarter, starting at 10.7K and closing at 10.9K.

ABCmouse: Reading & Math Games

Publisher: Age of Learning, Inc.

ABCmouse: Reading & Math Games maintained a relatively low revenue, peaking at $7.1K in mid-October and decreasing to $4.1K by the end of December. Downloads remained steady, with minor fluctuations around 1K throughout the quarter. Active users were consistent, starting at 12.9K and slightly fluctuating to end at 11.6K.

MindPal - Brain Training Games

Publisher: Elektron Labs Inc.

MindPal - Brain Training Games saw a stable revenue trend, peaking at $5.2K in early November and closing the quarter at $2.9K. Downloads remained relatively stable, averaging around 3K per week. Active users showed a slight decline, starting at 19.1K and ending at 15.7K by the end of December.

For more in-depth insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022